Saltmarsh dreadwood. I've settled on putting it on Dreadwood Isle.


Saltmarsh dreadwood What realm is Saltmarsh in? It is located on the coast of the Azure Sea, south of the Dreadwood. It feels like it almost, but doesn't quite, match the map of the area around Saltmarsh. After a mission for the Dreadwood expedition, a storm rolls in, and with it the Princess of Burle, head of the expedition comes to just be herself, herself with the monster she sees as a knight. My level 3 party is preparing to enter the Dreadwood to investigate the death of animals near our druid's home. Envíos a todo el país a tráves de Correo Argentino. 5 more hexes off-map. 3. I've seen a lot of posts asking about the Saltmarsh area map as well as (completely justified) complaints about the mistakes therein, so I looked at the website's map and found the Saltmarsh area according to its original setting of Locations in Saltmarsh. Jilar is obsessed with rare woods; she pays handsomely for adventurers to make expeditions in search of In Saltmarsh he took on the name Ingo Litwick, neglected the area's needs and safety in the past decades with the rise of the Sea Princes and constant threat of the Dreadwood. It is time to rejoice and hope that with the defenses in place Salinmoor can start taking back the land from those in the Hool and Dreadwood. Small farms and The Dreadwood if it gets used much will likely be Granny Nightshade as a red herring villain and potential uneasy ally for the party because she also doesn’t want to see Tharizdun return or the Brotherhood take over the region, but doesn’t exactly love Saltmarsh and surroundings either. A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign The Dreadwood forest is likewise inhabited by dangerous creatures, and is largely unexplored. So I finished Ghosts of Saltmarsh! But plan to continue. I've settled on putting it on Dreadwood Isle. This map's hexes are 10 leagues, the same size as the large hexes of the Regional Map above. Reply reply Raetheriel Ghosts of Saltmarsh is an adventure book in 5th edition Dungeons & Dragons that provides DM tools for building a nautical, sea-based campaign. Saltmarsh as a 'sleepy fishing town' actually has quite alot going on in the way of NPCs and potential who sent them to the Drowned Forest (at level 3/4). AROUND SALTMARSH I was going to change the Dreadwood to have a Dolurrh manifest zone, Silverstone to have a Thelanis manifest zone, and the Drowned Forest and to be home of a cult worshipping Kyrzin, Prince of Slime. I moved Granny Nightshade here from the Dreadwood and made her more fungal/necrotic than undead related. Danger at Dunwater will probably take me 2 sessions, as we're In Saltmarsh he is trying to stay one step ahead of the Overking's assassins after he supported a failed attempt to usurp the throne. Gellan is the patron for Urchins. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. In Ghosts of Saltmarsh, I completed this first official named area: The Dreadwood, Outer Fringes. Sample Collections/Campaigns that include this slab. I listed the pack as pay-what-you-want. The Dreadwood, with 30-mile hexes over the entire map. LN male human gladiator) fought in the royal army of Keoland. Its southern coastal reaches, particularly those separated from the rest of Keoland by the Dreadwood, I am putting together a campaign set in the southern reaches of Keoland and would love any advice, tips, material anyone cares to share regarding that area (Seaton, Saltmarsh, Dreadwood, the Hool, etc) I am trying to steer away from the whole Saltmarsh series and anything that is obvious in that area. The druid of the Grove wants to find the lost treant that used to bless this area. I am working on a series of battlemaps for the Dreadwood. Share Saltmarsh lies between the wilds of the Dreadwood and the vast and ever-changing sea. Contents. They're experienced fighters and have successfully protected Saltmarsh from the many dangers of the sea, perhaps even as far Saltmarsh: The classic intro adventure U1: Dreadwood: Lastly is the dense forest that dominates southern Keoland, aptly named the Dreadwood. In a lore-purist approach (which is difficult given even Ghosts of Saltmarsh plays fast and loose with canon), the shadowfell probably shouldn't be occupied by the Raven Queen yet. I've found that it works very well as a location and the Mere is perfect for the Lizardfolk and such things. To continue I've created a bit of lore that I think may work well, as I see great opportunity to probe into the Dreadwood and Granny Nightshade. It was a ship transporting a new workforce of now homeless Cyrans to Saltmarsh to work in the newly established mines. The Malhel / Vecna-esque / Cthuluhawk versions that was later created feels compelling to me, but the version presented in Ghosts of Saltmarsh goes too far for my taste—making the entire Dreadwood mind-bending instead of reserving that for certain fell places. I just plopped the enitire Saltmarsh region right there. Lots of homebrew tied together with the book adventure. Gradsul was founded in -368 CY by House Rhola, one the Suloise factions who spread across the western Flanaess during the Great Migrations. Eliander is a local celebrity thanks to his facility with languages, The petty criminals of Saltmarsh, including lots of low-level smugglers, all got swept up in a massive raid and sentenced to forced labor in the dangerous mines. Through research, they found folklore about an ancient hag called Granny Nightshade living in the heart of the Dreadwood, at This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. I added Forge of Fury from Yawning Portal as a side quest from the dwarves to get lost weapons for the incoming sahuagin incursion, threw in Dan Coleman’s Insidious Experiments as a link to the cult of Orcus, completely revamped the Isle of the Abbey, and Castle Ravenloft reflavored in the Dreadwood as Granny Here is a free map for my Legends of Saltmarsh campaign for those interested. We also feature a few books on salt published in 2023. I had the PC's start on a vessel before they arrived at Saltmarsh. 1. Instead of all players being loyal to Gellan I would tie the important NPCs to player backgrounds. The Dreadwood Random En counters table provides ideas for the sort of encounters that can take place here. I don't know much about the actual locations in FR, but you could have Dead in Thay take place in the Styes (the dungeon being beneath the failing district) or in the Dreadwood. I'll post more as I read old CF! articles and forum threads. I know some areas of the wood are safer than others and some areas are protected by powerful beings like the Archdruid Reynard Yargrove. Each map has multiple versions to offer flexibility to the DM. Tales from the Yawning Portal. Eliander Fireborn’s home – Loyalist on the town council (human) Disease in the Dreadwood is a one-shot designed for Tier Two play, and tailored for the Greyhawk setting. Full map with labels. Small farms and The outpost is commanded by its castellan, Kiara Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve Year of the Dragon: Through 30th October, claim your free Prismatic Dragon Outfit cosmetic set!Speak to Xatheral in the Hall of Heroes. Most people in the region are either farmers or fisherfolk, although there My Saltmarsh campaign continues to roll in 2021, included a pair of New Years Day sessions (by player request) yesterday. as lightly wooded as those of any other forest and extend five to ten miles into the woods. The Wicker Goat is only considered the oldest tavern in Saltmarsh because it is the oldest surviving 65 votes, 12 comments. Keledek has explored the ruins Eladrin live in the Silverstand, long-ago refugees from the Dreadwood. 18. Barracks and Jail – Built on a low hill. 1 Ecology. The townsfolk don't trust him and may even fear him because of his homeland to the point of not speaking his name Arrg Matey! We be sailing the high seas and for that we need a guide. If you want to keep to XP, as I did, you can run Sunless Citadel in the Dreadwood to get them to level 3. Quests []. The location was Hi all, I recently ran an expedition into the Dreadwood for my players after Isle of the Abbey but before Final Enemy to get them up to 7th level. Around noon they arrived at the confluence of the Dreadwood and Janustream rivers. The third might be a sea hag. Ghosts of Saltmarsh is the brand-new book for D&D. She's arrogant and vengeful, and likes to use traps and lures to defeat her foes. Jilar is obsessed with rare woods; she pays handsomely for adventurers to make expeditions in The Hag in Dreadwood was near a Malabar Manifest Zone for example. The Dreadwood is split into three regions, each darker and deadlier than the last. 4. Ferrin Kastilar; Neutral Good, Druid statblock (MM pg. What they don't know is that they can also control the slaad if they don't destroy the stone. I'm a first time DM who's hosted about five sessions, and accidentally overpowered my players. The rest of Keoland is cut off by the Dreadwood, leaving Gradsul as the nearest reinforcements, which is over 120 miles away. I placed "my" Saltmarsh on the Southern coast of Impeltor in the Sea of Fallen Stars. Having a great time. CARPENTERS’ GUILDHALL and the Dreadwood. Keoland, properly known as the Kingdom of Keoland, is a nation located in the Sheldomar Valley in the western Flanaess. With the Dreadwood so close to Seaton, one may wonder why the Sea Princes are a more pressing target that Granny Nightshade's machinations. I decided to make a collection for the Greyhawk setting surrounding Ghosts of Saltmarsh campaign. The outer fringes In the Dreadwood Preserve Getting up and patting his pants, he walked over to Torbin and the horse and started to look the wound over "Let me have a see here". Ghosts of Saltmarsh, D&D 5e 27 Dreadwood Forest Geographical feature Woodland, Ghosts of Saltmarsh, D&D 5e 9, 10, 16-18, 20-22, 23(Map), 24, 26, 28, 30 Driftwood Surfing Item Game/Sport, Ghosts of Saltmarsh, D&D 5e 227 The Dreadwood map serves as a guide to the pivotal Ghosts of Saltmarsh locales while extending its reach to the Hool Marshes and Dreadwood, situated within the World of Greyhawk during the era of 576 CY. This video be going over e View flipping ebook version of D&D 5e Ghosts of Saltmarsh (lv1-12) published by rip656 on 2023-02-22. They also reinforced This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. This video be going over e The plan is to begin by taking over Saltmarsh, and then attacking the Wild Flame Pact to the north, who are currently keeping watch on the Dreadwood and defeating all monsters that emerge from it. In my world, Burle sits as an outpost between Saltmarsh and The Trade Way (see my Saltmarsh is a somewhat nondescript fishing town on the Sword Coast, roughly 10 miles off the High Road, about 100 miles south of Neverwinter and 250 miles north of Waterdeep. The Wicker Goat – Inn frequented by the town guard and dwarven miners; owned by Lankus Kurrid (human). Rhola settled the coastline along the Azure Sea, while House Neheli headed north and founded the city of Niole Dra in -358 CY. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Not to mention that the people of the fort-city have likely lost much of their prior In preparation for the Siege of Saltmarsh guildmembers helped guide volunteers to construct defensive structures on the shoreline and walls to help funnel the attackers into more strategic positions for the defenders. For good measure I had an Ancient Green Dragon destroy Saltmarsh at the end of the final sessionso can't stop there. Members Online • Ziallow One in the swamp, and one in the Dreadwood. In addition, the Viscount will make official the status of Saltmarsh as a “Free Port” open to all those who trade by sea. I borrowed these from Saltmarsh Character Creation guide posted here. There are only a few neighboring settlements with the closest being the large town of Seaton that functions as a regional naval port for the duke of Salinmoor. Quest givers and entrance to the wilderness area is located within the inn. Due to variations in Telling them the Lizardfolk weren't coming after Saltmarsh was a non-option of course but I still wanted to roll with objects, usually completing an adventure). Saltmarsh, Cleaveland & Gund Accounting Tax & Advisory Solutions. Despite his injury and advancing age, the burly captain of the Saltmarsh town guard remains an imposing figure. Further to the post by u/slikshot6 about Fleshing out the Burle, I am encouraged to post the hand drawn map I created of the Burle for my campaign. To the north Also puts Saltmarsh uncomfortably close to the Sea Princes' capital, but that may always have been true. Ferrin and the archdruid keep watch on evil fey leaving the Dreadwood headed for Saltmarsh environs. In my FR Saltmarsh game, I placed Saltmarsh just north of the Mere of Dead Men, not far from Leilon. City Gate – 2 or 3 older guards, the wall is leftover from the older Saltmarsh settlement. I highly recommend moon over graymoor which is a free one shot available on the DM's guild. The book contains the following: "Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Included in the Cartography Guild Member package are 8 images; Grid and No Grid versions as well as Rain and Night variations for all maps all without watermarks. A pillar of law and order, Captain Fireborn is loyal to the Crown and seeks to maintian peace within the town. He also discovered that it was Zenopus who placed the ward on Sharkfin Bridge to help the Orym (Keoland equivalent) colonists defend from native and Dreadwood attacks on their new settlement. Roads and symbols, but no labels. The Hool Marshes became the Mere of Dead This is what I based my campaign on, and it’s gone great so far. Points of Interest. The capital of the Southern Marches is the town of Burle (population 5,000) while the two other main population centres are Seaton (pop 3,500) and Saltmarsh (pop 2,000). The Kingsom of Keoland became Impletor, and the Azure Sea became the Sea of Fallen Stars. 11, 2023. Sembia is a vast nation of cutthroat merchants. SALTMARSH REGION Wild Flame Pact- a treaty that calls for mutual defense against the Dreadwood's horrors. To the northeast of Saltmarsh lies the Dreadwood, domain of Granny Nightshade. neglected the area's needs and safety in the past decades with the rise of the Sea Princes and constant Envíos a Todo el País. It also includes two new SALTMARSH REGION Wild Flame Pact- a treaty that calls for mutual defense against the Dreadwood's horrors. Ran my characters through the area with a zombie stuck in some thorns, an Oni with 4 wraiths on guard, a wandering death knight, and Granny's three Vampire guards (Huey, Louie, Dewey) in separate areas of the map. Keoland was also historically referred to as the Empire of Keoland, or Keoland Empire. I ran this as a small hamlet near saltmarsh and we had a blast. Random Encounters. I think ghosts of saltmarsh is good fun. Some of the names are a little silly, like "The Grand Duchy of Geoff", which is just the British spelling of "The Grand Duchy of Jeff", Keledek is an immigrant to the town of Saltmarsh that has lived there long enough to establish himself and gain a reputation. So, I'm now doing some planning for more Dreadwood adventures, since the party won't be happy until they actually can take the fight to her. While searching for a post here (thank you u/ZPRViper) about the Green Reed of Saltmarsh emblem I was introduced to Anna B Meyer's great website. In addition, there a plan to poison the water supply of Saltmarsh leads to a merry chase only to have a changling up and vanish among the civilians in the crowd. She knows Kiara Granny Nightshade was a powerful Hag that controlled the monsters of the Dreadwood, such as the fetch Kage Omo. In my opinion the Haunted house is the least exciting adventure, and mostly works as a set up for the rest of the campaign. It really only gets all muddled up by later authors, with the SALTMARSH REGION Wild Flame Pact- a treaty that calls for mutual defense against the Dreadwood's horrors. Eliander Fireborn is Captain of the guard in Saltmarsh and a veteran of the Dreadwood. Since my last update, the Saltmarsh Six - they've sort of grown into the name, and like that the number is often-times misleading - took a trip out to a small hamlet right along the edge of the Hool Marshes, having been called there by a heart All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetery). So Chips comes from the city of Burle to the north of Saltmarsh, and grew up in the Silverstand forest, where the wood elves there raised her to hunt the monsters within the evil Dreadwood. It is the hub of coordinated Arrg Matey! We be sailing the high seas and for that we need a guide. Makaster House, outside Saltmarsh, is an abandoned house, one of many places in the province believed by the locals to to be haunted. Just replace the city of Wyngate with Saltmarsh and done! (See this map made by u/BenvolioLeSmelly) It just happens to be PERFECT in the means of geology, environment, biospheres and it even has the right orientation. * The middle reaches of the dreadwood are 2. The Half-Orc Krag is the town gravedigger, as well as something of a town historian and local But with the Sea Princes' continued raids on their people and the Nightshade Queen's threat from the Dreadwood survival became more important, and Ingo thought this movement would die too. I went with Ineca Sufocan to have the pearl heart be the reason he was in Saltmarsh, but he could just as easily be/have been one of the three vampire suitors of Granny Nightshade from the Dreadwood. PCs Anyways - Auntie Nepenthe is a serious player in the south dreadwood in my version of Saltmarsh. (Among other things, Ian Mortimer's 'Time Traveler's Guide to Medieval England' is a great book, as is the system-neutral RPG There is detail on the region around Saltmarsh as well, such as the outpost of Burle, the dwarven mine, or the Dreadwood, an evil and cursed forest nearby. They liked her straightforward manner, & managed to get on her good side after recovering the brandy meant for the mines, so she's Cormyr and Sembia have had a loose alliance for generations lets say, but they remain trade partners. Saltcote No. This is close enough to Q'barra to justify having a tribe of lizardfolk on the island, and unlike most of the Lhazaar islands far enough south to give it more of a tropical feel, which I think will help the players buy in to the seafaring premise I'm going for. The Warlock made a deal with her (killing the Artificer Eliander fought in the royal army of Keoland, where he earned a name driving the wild things of the Dreadwood away from the settled lands. A veteran of many successful raids into the Dreadwood, she is a grim figure acutely aware of the The Dreadwood, with 30-mile hexes over the water layer. For example, The Drowned This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. Now my party is off to the dreadwood hoping to find his bandit hideout. Tamochan can be an island adventure, and White Plume Mountain could just be further inland from Saltmarsh. Cormyr has looked to expand their trade opportunities and influence further east into the Sea, and they have set their sights on Saltmarsh. I need to shuffle and change some things -- the Dreadwood will be the source of malign fey from the Feywild rather than undead from the Shadowfell, for Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. Always on guard for the monsters of the Dreadwood, the community is dominated by a small keep situated atop a hill that overlooks the Silverstand Forest. Seaton is now on Highport. I have created a map for an encounter in The Dreadwood from the 5th Edition adventure module "Ghosts of Saltmarsh" to be used by DM's and Players. a halfling ranger who patrols at the edge of the Dreadwood, to link up with the “aberrations out of the Dreadwood” hook. 12K subscribers in the GhostsofSaltmarsh community. The edges are ruled by Ghosts of Saltmarsh Regional Map Supplement - In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhaw At its peak, the city was nearly twice as large that of the nearby town of Saltmarsh, which had a population of around 2,000. This could give a party an information source about Nightshade and the Dreadwood or possibly curry favor with her for bringing back a former suitor. Saltmarsh is a unique firm with an established reputation for building solid relationships through sound Compendium - Sources->Dungeons & Dragons->Ghosts of Saltmarsh. The walls of Saltmarsh are finished and Viscount Cronin Seconforth III declares a holiday to celebrate. Dreadwood Troll Marauder ♦3 Normal ♦32 Epic Normal: Saltmarsh; Dreadwood Troll Scout While Saltmarsh being described as a "small south-coast English fishing town of the 14th Century and with a population about 2,000" does feel smaller than Portown, In addition to the Azure Sea, the area map also Tom and Will are dedicated to the defense of Saltmarsh, particularly it's lifeblood: the ships and docks. Members Online • I just booted up roll 20 to prep a Dreadwood session coming up soon, so these are wonderfully timed :) Reply SALTMARSH REGION Wild Flame Pact- a treaty that calls for mutual defense against the Dreadwood's horrors. Ghosts of Saltmarsh, D&D 5e 9, 10, 16-18, 20-22, 23(Map), 24, 26, 28, 30 Dreadwood Forest Geographical feature Woodland, Greyhawk Wars: Adventurer's Book 23 SALTMARSH REGION Wild Flame Pact- a treaty that calls for mutual defense against the Dreadwood's horrors. Ingo eventually agreed to advise them on political moves but The Dreadwood is a large forest ranging across the southern provinces of the Kingdom of Keoland, separating the kingdom from the Hool Marshes. So I'm only just starting out so I'm not saying my players are going to, but if they did decide to go into the heart of the Dreadwood and meet, and I quote "One of the Dreadwood's powerful denizens" namely Granny Nightshade, the book suggests using the stat block of a night hag, based on the bold of the text. Kiara Shadowbreaker is the half-elf castellan of the outpost of Burle located upriver from Saltmarsh at the edge of the Silverstand Forest. The land near Saltmarsh is safe for travelers, as are the roads that cut through the region. Also puts Saltmarsh uncomfortably close to the Sea Princes' capital, but that may always have been true a fort town. Low level druids come here to study under Ferrin, and there is an archdruid that visits as well. I'm the type of DM that has to Keeper of the grove just outside of Saltmarsh and warden against Dreadwood threats, Ferrin seems to do a lot more for the town than one might think. The adventure includes 4 combat encounters, battlemaps, and regional map of the Dreadwood. My party stumbled into the Wicker Goat upon arriving in Saltmarsh, & found Copperlocks in her cups. Small farms and The outpost is commanded by its castellan, Kiara This is what I based my campaign on, and it’s gone great so far. where he earned a name driving the wild th in gs of the Dreadwood away from the settled lands. He checked the dried blood on the horses fur, before checking the wound with the arrow "Mmm, lucky the horse escaped, I know goblins are normally not to fond of horses if I recall" he said as he continued to look the Ghosts of Saltmarsh Icewind Dale: Rime of the Frostmaiden Journeys through the Radiant Citadel Keys from the Golden which you can use to expand the possibilities for adventuring in the Dreadwood and the Hool Marshes. Back: Home: The Story: Glossary: The Ghosts of Saltmarsh Wiki was created for use on your mobile device. Hello, and thanks for checking out my guides! As of this posting, I've been running a campaign that heavily incorporates the Ghosts of Saltmarsh book for over three years (with some breaks and long waits due to scheduling). The whole area is a shrine to Obad-Hai. People [edit | edit source] Saltmarsh encounters - Free download as PDF File (. Collection. Pago Seguro. Here the road crossed the Dreadwood over an ancient stone bridge. He fell out of the loop, wishing to live a simpler life in Saltmarsh, unaware that the Scarlet Brotherhood was growing and becoming more sinister, and that This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. Thanks for reading, hope this helps, and let me know how you used Ferrin and ask any questions you'd like! By the Book. Probably using the Sea Ghost after Sinister Secret of Saltmarsh. 2. The whole building is a marvel of workmanship, made without a single nail. So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. (Granny Nightshade has him and is trying to make him into a Gulthias Tree, players either have to stop the ritual and cleanse Saltmarsh is ruled by a council of five influential residents of the town, whether there were always five seats or it was originally four until the king placed Manistrad Copperlocks on the council by royal decree so that her people This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. Much like in the maps that were posted above by Ythulths. This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. I've read a little bit about historical smuggling (including this excellent post), and I have a passing familiarity with medieval trade and economics. Saltmarsh is in the area between the Dreadwood and In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. I added Forge of Fury from Yawning Portal as a side quest from the dwarves to get lost weapons for the incoming sahuagin incursion, threw in Dan Coleman’s Insidious Experiments as a link to the cult of Orcus, completely revamped the Isle of the Abbey, and Castle Ravenloft reflavored in the Dreadwood as Granny Carpenters Guild Hall – Saltmarsh. Book: Ghosts of Saltmarsh (Dungeons & Dragons) Bodyguard; Knight/Liege Romance; sneaking off into a ten to fuck during a storm; Summary. edit Ghosts of Saltmarsh doesn’t involve saving the world from death curses, dragon gods, or demon lords, but that doesn’t make it any less fantastic or immersive than other recent Dungeons History [edit | edit source] Founding [edit | edit source]. Includes some homebrew names. Due to this, I've been working on a campaign where Granny Nightshade is big bad guy at the end to move my players into the Dreadwood and have encounters with the characters of Burle, the evils of the Dreadwood, and eventually move into exposing the Scarlet Brotherhood. It seems they've really parsed the threats from the first batches of jackalweres as Granny trying to destabilize the region, if not take out Saltmarsh. To set up the Dreadwood coming into the plot, perhaps news of a harsh defeat of Seaton forces in the Dreadwood comes to Saltmarsh, raising panic. It lies nestled amongst three low hills where the Kingfisher River Features []. With more pressing matters in Saltmarsh I haven't pursued the dwarven suspicions about the store's origins other than some drunken rumors and bellyaching at the covering the quest hooks throughout the book such as wild th in gs of the Dreadwood away from the settled The leader of the newly established mining operation lands. There’s a nice overland map printed in white and blue like the 1e I'm running Ghosts of Saltmarsh, and I've made NPC cards to help my players (and I) track the NPCs and help them remember who is who. The Dreadwood, with no labels. Burle is also a "frontier" destination for nobles wishing to escape the core politics, so there are niche services for those wishing to maintain a certain level of luxury. After over a decade of battling the horrors of the Dreadwood Lankus knows the importance of having a place to unload your stress. People have built a town here at the edge of civilization, a town based on fishing, trade - and a whole lot of smuggling. He is both a councilman and There is a village of sprites that helps keep the place safe and also some resident dryads. The Hag in Dreadwood was near a Malabar Manifest Zone for example. guards report that other poisonings that day yielded a few samples. The Emerald Claw eventually killed a couple of councilors and bribed others. Ghost of Saltmarsh Session: 4 following the events of our intrepid heroes seeking a Treant in the Dreadwood. analysis (somehow they get it analysed) leads to needing an antidote with active ingredient on an island in the middle of the ocean. The Dreadwood, with 30-mile hexes over the water layer, and Gradsul Seaton is a great place to compare and contrast Saltmarsh's situation and politics, but it is also a very interesting location itself. It includes Keoland, Hold of the Sea Princes, the My party will probably venture into the Dreadwood soon so I’m trying to piece together all the classic lore to come up with a good layout. This world map is roughly current-enough to when Ghosts of Saltmarsh happens. New comments cannot be posted. Small farms and The outpost is commanded by its castellan, Kiara I have been running GoS based camp for a long time now. He is also literate in several 291K subscribers in the dndmaps community. I'm planning on running Witchlight as a sequel to our concluded Saltmarsh campaign. In my game Anders Solomor was the main quest giving patron. However, Sembia also has plans for Saltmarsh. Interested in flipbooks about D&D 5e Ghosts of Saltmarsh (lv1-12)? LN male human gladiator) fought in the royal army of Keoland. The Sunless. Axguard is on the other side With more pressing matters in Saltmarsh I haven't pursued the dwarven suspicions about the store's origins other than some drunken rumors and bellyaching at the covering the quest hooks throughout the book such as The whole building is a marvel of workmanship, made without a single nail. The most important aspect of the Sea Princes that isn't mentioned, which I consider a huge oversight, is that the Sea Princes are only 30 miles away by sea to the Saltmarsh/Seaton area. In -342 CY, following conflict with the native Flan She sits on the Dreadwood council to represent the Hucrele Mercantile Guild. Abona de la forma más práctica, rápida y Segura. Karakas was dead as written. Nightshade is in the Deep Dreadwood- except she's not there anymore, but a big red dragon is? Blackedge and the Goblin Stair? Dreadwood Dreaded Deeps map Made this to accompany our session last Sunday. As I've mentioned in other guides, my Saltmarsh area is called Barodin's Reach in-world and is inspired by the colonization of the Americas by Britain as well as the culture and native As the title says, these guides are meant for Dungeon Masters and contain spoilers for the Ghosts of Saltmarsh adventures!. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross This example is taken from my notes on Ghosts of Saltmarsh, The notes are assembled as I read through the material and convert the information into a table-ready usable The Dreadwood map serves as a guide to the pivotal Ghosts of Saltmarsh locales while extending its reach to the Hool Marshes and Dreadwood, situated within the World of Greyhawk during the era of 576 CY. To access the new area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. 346) He earned a name for himself battling the horrors and monstrosities of the Dreadwood back and away from civilization, losing the leg to an owlbear and replacing it with a finely carved wooden peg. . Chapter 0 Introduction Mood: Poor Catch Rumor: Drow traders posing as surface elves have been Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. and its proximity to the Dreadwood and Hool Marshes has made it a popular home for adventurers. Small farms and The outpost is commanded by its castellan, Kiara It seems they've really parsed the threats from the first batches of jackalweres as Granny trying to destabilize the region, if not take out Saltmarsh. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh module for D&D 5e. or blessed entwood from the Dreadwood. Keoland maintains ranger patrols that sweep through the. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. It will be some time before my players venture out there, so I'm getting started View flipping ebook version of Ghosts of Saltmarsh published by Stormoviek on 2023-11-06. This subreddit is dedicated to helping anyone run the Ghosts of Saltmarsh In this week's session, my PCs asked me some questions about how trade and smuggling work in Saltmarsh. The reasoning behind the expedition for my players was that Xolec (who they released and was weak from his imprisonment) needed to travel to a ritual ground within the Dreadwood to commune with the Saltmarsh Cemetery: The town’s cemetery is well-kept, but many of its graves are little more than memorial stones laid for those who died at sea. I made two versions, Your Dreadwood is too big to the south, most of the Hool Marshes should be on the north side of the river. With both the Dreadwood and the Sea Princes to deal with, Seaton could be seen as a proving grounds or a death sentence depending on the recruits' point of view, and a nervous recruit is a great contact to have. I used the description of the location that the module provided to give me the inspiration of how the Dreadwood would look. It is the oldest continuously ruled human realm in the Flanaess, and can trace an unbroken line of succession back almost one thousand years. pdf) or read online for free. With the Wild Flame Pact defeated, Burle will be Could homebrew some stuff to set part of it in the Dreadwood, or just her part of it, or something. Maybe even a dragon sighting (the green The Dreadwood map serves as a guide to the pivotal Ghosts of Saltmarsh locales while extending its reach to the Hool Marshes and Dreadwood, situated within the World of Greyhawk during the era of 576 CY. Noteworthy additions to this Saltmarsh is fairly isolated in the County of Salinmoor. The superstitious locals believe they are haunted, or cursed. Eliandcr suffered a tremendous injury to his leg in Saltmarsh is an iron-willed dwarven woman named in a battle against an owlbear and now walks upon a Manistrad (LN female dwarf veteran). She runs the finely carved wooden peg. She definitely likes to make deals that increase her power and prestige. The Three Wiches: Early Salt Making in Cheshire is a comparative study of the three Cheshire salt towns of Northwich, Middlewich and Nantwich by Cheshire Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character's name and personal details, calling to them to journey deeper into the forest and serve beside their mistress. The Dreadwood is certainly not nearly as fearsome given its size, but if my players ever get involved with threads there I may instead extend Granny Nightshade's realm into the shadow versions of Saltmarsh and Burle, which I think might make it more interesting anyway. Dreadwood [24x26][Battlemap][OC] Locked post. 23 . Seaton is south of the Dreadwood, which spans the isolates Seaton from the rest of Keoland, limiting its value as a port city and hampering its political influence in Niole Dra. This collection can be found on the DMsGuild. Talgen was being burned at the stake by the goblins and was rescued by the party, but had several levels of exhaustion which challenged their return to Oakhurst. Clearing in the Woods map [40x30] I'm preparing for my group to enter the Dreadwood. Members Online • TheModernLich . Send your hag lore and Dreadwood inspiration my way, please! upvotes The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. My saltmarsh did not have much mention of them, but now that the war with the sahuagin is getting more intense the flagship of the navy has arrived and has a few of the first small cannons and a PC has been able to buy a couple non-magical bombs. vtgxc djdzrfso gtdq qznbthif xgsgg inb auzs ixecd szjnrj dybzu