Lethality vs armor pen lol. r/leagueoflegends A chip A close button.


Lethality vs armor pen lol You scale with lethality buy building a % armor pen item to stack them. 300 AD + 0 Lethality vs 60 armor = 186 damage 300 AD + 40 Lethality vs ⬇️⬇️⬇️MY SOCIALS ⬇️⬇️⬇️-----🎥Twitch🎥 https://www. Cutting 30% of 300 armor sion is great value - 30 % of 50 armor Ashe not so much. So the new Axiom Arc scales off of lethality and I was wondering if LDR/ Mortal Reminder/ Seryldas counts towards the lethality scaling on it and if it does, what’s the math on that? Cuz I’ve been calculating with lethality items but I haven’t accounted for % armor pen. . The 10 gets knocked of first, so 40 armor. This % Armor pen + crit would be better against tanks. Basically didn’t even build crit. %hp dmg -> get armor. 15 lethality still wouldn't feel worth it because of how valuable mercs are for assassins against most mages. Lethality grants you a flat amount of armor penetration on your attacks rather than a Lethality vs Armor Penetration. Against a 200 armor target, with 15 armor pen you do 350 damage. 43-1 armor pen depending on the target’s level instead of giving a flat 1 armor pen. That means your target has 5 effective armor. % armor pen will apply first before lethality. Are you scratching your head, trying to figure out the difference between Lethality and Armor Big Changes for Armor Pen / Armor Reduction items (Season 14 PBE). Effectively, if you have an enemy with 100 armor, and you have 40% armor pen and 20 lethality, then they lose 40 from the 40%, then 20 from the lethality, dropping them to 40 base armor. Also are there any other items other than BC that have armor reduction qualities. On the other end, Lethality is tone down the armor penetration early game, but show its worth later on. What does that mean? For example: Black Cleaver & Seryldas wont be a thing in Season 14. twitch. Lethality is a flat amount of armor ignore that increases with level, making it better against low armor squishies. It will deal damage as if the target had less armor equal to your armor pen (with 50 armor pen, enemies with 100 armor will be treated as if they only had 50). Lethality was the same as Armor Pen, except that 1 lethality gave 0. Sure, 7% armor pen is a lot, but that isn't going to stop you from destroying the ad that is far behind. But if you get 30% armor pen vs 300 armor it reduces it for 90 total armor, Lethality is just a flat number, so 30 lethality = 30 less armor against a target. But now you wont be able to combine any Armor Pen / Reduction items. Posted by u/[Deleted Account] - 14 votes and 51 comments ARMOR pen DOES NOT counter tanks. New comments cannot be posted and votes cannot be cast. I played up to master on the following build in pretty much every match: Serrated dirk - vampire scepter - essence reaver - eclipse (feels better than prowlers if you get used to it) - lord domeniks regard. We’ll go over the other types in this next Crit vs lethality vs Armor Pen vs On hit . Old flat armor pen was simply hideously broken. Beuse rito dont remember why they threw out flat armor pen and added lethality. Open menu Open navigation Go to Reddit Home. The reason lethality is named like that and not armor pen is to highlight how bad the lethality is vs armor stacking. My point being that sometimes you need to have a more traditional marksman than a bursty lethality one. Se lets say we have 92 lethality and %30 armor pen against 300 armor how does it gets calculated? Armor pen first: Reduced to 210 and then 92 lethality effective armor 118 Lethality first: 300 - 92= 208 armor and then armor pen effective armor is 145. tv/srmolinv-----📱TikTok📱 https://www. Reply reply More posts you may like r/3d6. Lethality redirects here. It just makes your early game scaling a little bit more managable as an assassin (regardless of how far ahead or behind you are). 18 Lethality at lvl 11 will negate 15. Get app Get the Reddit app Log In Log in to Reddit. 2. Add a few lethality items on top as well. Old flat pen just had ghostblade and brutalizer. The lower the armor, the more damage they will take against lethality because having 50 armor and taking it down to 20 is worse than having 100 armor and taking it down to 70. It simply makes the amount of flat armor pen you receive scale with the level of your champion (you get 60% regardless of level then 40% that scales with level, reaching the full 100% of lethality as flat armor pen at This video explains the difference between lethality and armor penetration and how to calculate armor and damage dealt with each and with both of those. league lethality, League of legends, league of legends lethality, lethality league of legends, lethality vs armor pen, Lol, lol lethality, what does lethality knock off lol?, what’s People seem to act like these changes make tanks useless when in reality, even 1 armor item can counteract 3 lethality items. 20 lethality means you ignore 20 armor. com/lewuslolDiscord - Flat armor penetration’s name was changed to Lethality in patch 6. poppy top, leona support, Swain mid, rammus jungler and what ever adc. You can get full armor pen though with lethality. Lethality is flat armor pen (not %), therefore it doesn't scale and tanks will keep building more armor. You can't argue that a lethality build will shred a baron or elder like a kraken build will. To make things easier, let’s go back to the example we gave you earlier. Since lethality is most effective on low armor targets, %pen has a POSITIVE interaction with lethality, even though they are supposed to be made to counter different types of builds; %pen is good vs tanks and generally, boots cost around 1k. Also keep in mind you can only buy 1 %armor pen item, either seryldas or black cleaver so Riven is gonna be worse vs tanks. You’ve got lethality equivalent to 10 flat pen and 50% pen. The armor pen therefore netted you 100 extra damage. Riot didn't try to make it 'scale'. Most items that provide armor pen, such as seryldas So we've completely ignored the 25 ad difference in relation to how much the difference in armor shred effects damage, we've equated both passives to being the same when in reality they're not, lord doms never coming into play if health pools are relatively the same and collectors not coming in if you're never hitting in the 5% threshold, and the difference in build path between the two If some people still don't know Lethality is now flat Armor Penetration again meaning it doesn't scale with level anymore (lethality used to be stronger as the game went on). Percentage armor penetration and Lethality have no effect if the target's armor is less than or equal to 0. Without the armor Armor is doubly effective against lethality since lethality can be viewed as a damage multiplier that gets reduced by armor, so armor reduces both the initial damage and what percentage of that initial damage is added on due to lethality. E. tv/srmolinv---------------------------------📱 Lethality vs Armor Penetration Explained #GamingTips #LeagueOfLegends #LoLStrategy #Shorts #GamingShorts #LoLCommunity This video explains the difference between lethality and armor penetration mechanic in League of Legends, how to calculate armor after armor pen/lethality an It does not scale at all with armor pen, except for the damage you do if you don't execute. So I don’t fully understand how lethality works. com/lewuslol/Twitter - https://twitter. Lethality is flat armor pen. They don't want to encourage this line of thinking. It depends on what stage of the game. Although you can get 65 health in it's place, that doesn't change the fact that the less armor one has, the stronger (by a lot) flat armor pen becomes. 6 + 0. As always - Time will tell. r/SkarnerMains. 67%. It's kind of weird to still call it Lethality since the term was created to differentiate between Armor Penetration that scales and the one that doesn't. 4 armor pen at level 1, scaled to a 1:1 ratio). Lethality: it provides more burst damage because your abilities also get armor pen translating to more damage and you can throw your abilities out in quick succession. then the 25 lethality lowers that 50 armor to 25 armor total. %hp damage will never affect all or even most of a champions damage at the early parts of the game where you won't have both hp and armor, but lethality will. Most new players see enemy build armor so they buy armor pen (mostly flat not % armor pen), so they renamed it lethality to make it more clear that armor pen that counters armor stacking is the % armor pen. If you're level 18, you receive all 18 lethality as armor penetration (Flat Armor Penetration = Lethality × (0. Cons: Get outscaled by crit, need extended fights to best utilize Guinsoo's, peel reliant. tv/sirheliumDiscord Server:https://discord. But now lethality is just flat armor pen. ( I know i went over the max lethality possible ) Archived So the takeaway from this is that Lethality has ~60% effective (using round numbers Hello, today you will watch the video CRIT MF vs LETHALITY MF FIGHTS & Best Pentakills. Moreover Lethality is better for seiging cause you can't crit turrets whereas Lethality applies to turrets. Two champions, let's say one has 100 armor and 100 HP, so 200 eHP. Last I heard the hybrid build was only better at certain thresholds, but regardless the play styles are definitely different between crit and lethality. As of right now we got a limit to Last Whisper items, that means you cant build both Mortal Reminder and LDR. They do not stack you can test this yourself armour pen rounds just confer the armour pen tier 3 skill on the weapon and don't stack together with the skill itself, but having it as a skill lets you swap the now superfluous armour pen rounds for something else. Flat armor pen is better vs squishy characters because it reduces armor by flat amount. Understanding and % Armor Pen is applied first, then flat lethality. Lethality is another stat that provides armor penetration but its effectiveness scales based on enemy champion level. Lethality is flat armour pen so it is weak against a tank and good against squishes, however you might be seeing %armour pen which is good against tanks Lethality vs. 4 × level ÷ If a champ has say a 200% AP ratio on their ability, 10 points of magic pen probably isn't going to change the damage as much as an alternative item with 40 more AP. Reply reply Lethality scales with level. But if you have 20% of armor pen then Sion's armor would drop to 240. There are two types of counters to Armor: Lethality: provides a flat amount of armor that attacks will ignore, so if an item has 12 lethality, and a target has 40 armor, attacks will register on the target as if they had 28 armor. It doesn't just ignore enemy armor like Lethality or Last Whisper - it reduces the actual amount they have. Now, the armor pen on Seryldas is instant. Armor Penetration. This is incorrect, %armor pen and lethality works exactly like %magic pen and flat magic pen. 5 armour. Lethality reduces armor based on the target's level, offering gradual effectiveness. LETHALITY NO LONGER SCALES PER LEVEL. to drop them to 50 armor. Lethality is just worse early game better late game. If an ADC have 80 armor and you have 40 lethality (flat armor pen), the armor would be reduced to 40 armor. Post Mitigation Damage = Raw Damage ÷ (1 + (Armor ÷ 100))Physical Damage Reduction = armor / (100+armor)Process for Armo Big Changes for Armor Pen / Armor Reduction items (Season 14 PBE). %Pen is mid-late focused. 2 armor, while a 30% armor reduction will negate 17. ). Items like Youmuu's ghostblade, Umbral Glaive, Duskblade have lethality, aka flat armor pen. As a result, the armor stat does not lose its long Lethality vs Armor Penetration. g. Yes bork is a good item on other champs. Given how none of the items in the two builds give lethality, i elected to ignore the total of 0 Lethality in either build. League of Legends Wiki. You have an effect that reduces your target’s armor by 10 and another that reduces by 25%. in such a scenario, since it wont have AD, it might have a bit more lethality than serrated dirk. Lethality Cait is going to tickle tanks with If you're curious how I can claim flat Penatration exists for armor as well as magic resistance, please know that lethality is just a method for providing flat armor pen. Riot increased the lethality to armor pen value because the effectiveness of lethality compared to armor pen was lower (1 lethality = 0. ⬇️⬇️⬇️MY SOCIALS ⬇️⬇️⬇️-----🎥Twitch🎥 https://www. And that's as close to a best case scenario for the lethality - the more armor they have, the better Grudge will perform. Archived post. The other reason BC is nice is that it makes you beefier. Lethality was to Say your target has 50 armor. I abused the shit out of it to diamond in season 6. It remains useful throughout the game but can lose some effectiveness in the late game as even squishy targets IE armor pen rounds & armor pen skill stack. However, that doesn't take into account the fact that the more HP you build, the more effective the resistances are. LETHALITY JHIN RULES!!! Lethality was designed to be stronger early game as its cheap, has great components and punishes people for not rushing armor. Don't forget to click the 🔔 Bell to join Notification Squad!Leave a We would like to show you a description here but the site won’t allow us. Same goes for armor pen: if they have deadmans, thornmail, etc, build pen If they only have like boots, banshees, or a GA then you should be fine just stacking AD/AP. Running Lethality is good if you're confident in your skillshots. Which is a drastic difference. You're right to not buy armor pen items, and stick to lethality. Lethality/armor pen can be considered another multiplier which scales on AD (like crit) so its actually quite strong for raw damage on any adc. 35% of 70 armor means you're removing ~25 armor. Lethality better I think but bruiser doesn't look so good. Come mid game you will still be strong especially if you got fed in lane and a fed kalista with As D88 said, Armor penetration directly interacts with the armor of your attack. Vayne has 60 Armor, and Lethality and armor penetration are distinct concepts in League of Legends. Then take off the 25%, that’s 30 armor. And it really depends on what you mean by “scaling”. If you had armor pen equal to the amount of armor he had, then your attack would do 120 damage. Another reason for focusing on lethality as opposed to crit is that it increases your early/mid game damage output as it is before enemy champs have had time to build armor, lethality IS flat pen lol. Lethality can reduce an opponent’s armor by up to -12, meaning that their armor will go negative. If you buy 10 lethality, the said 10 flat armor pen is only fully applied at Lv. can someone explain what works better vs tank comp. For lethality items I would say Youmuus is the best choice since you get increased map presence and mobility active on top of partial out-of-combat MS, it's not entirely utilized but it does make a big difference Exactly how much armor pen do you get. 6. You think magic pen is op and that’s a debate in itself, but armor pen flat was disgusting. 20 lethality = too much lethality for 1100/1200 gold. Lethality is flat pen now rather than scaling with level (thank god). % Armor pen (last whisper) vs tanks. Conversely, regardless of level, armor penetration directly Lethality is a statistic in League of Legends that was created in 2017 to replace the previous system of the flat armor penetration stat. 22 (pre-season 7) because Riot wanted to attempt to make AD Assassins less oppressive when ahead. In full build you are looking at 59% armor pen and 56 lethality. Armor Pen – The Difference Between Lethality and Armor Penetration. The armor penetration from items is factored in as those are not item passives. 10 lethality = not worth taking it over a dirk or mercs. Since for flat armor pen/lethality the number does scale and increase based on level and the percentage itself on % pen doesn’t ever change. Like the best example is the new rageblade. etc etc For example: if your attack were to do 120 damage and the dude had some armor, your attack would do less damage (its calculated by percent) lets say it only did 110 damage. ⬇️⬇️⬇️MY SOCIALS ⬇️⬇️⬇️---------------------------------🎥Twitch🎥 https://www. instagram. for instance adcs easily solo kills most of ap champs if they buy mow. 70 armor is then reduced another 30% by seryldas to 49 armor. Percentage armor I was having some trouble understanding how Lethality would compare to flat Armor Pen in terms of actual stats. Flat armor pen per point of lethality, scaling with level, because flat armor pen is OP on AD assassins early on when armor is very low. It ignores x% of armor. The reason why "lethality is bad vs armor stack" has nothing to do with lethality/armor interaction. Want to contribute to this wiki? Sign up for an account, and get started! You can even Some rare AP champs might get away with frozen heart for the mana and armor. 00. Flat penetration (flat magic pen & lethality) are most effective against enemies with no extra resists. if you have 60 lethality at level 18 you will ignore 60 armor when dealing physical damage. As to why you would build lethality: Some champs have a combo they do, and if it fails they die. Lethality in League of Legends results in one kind of armor mitigation stat, but it’s not the only kind. aid other tabletop gamers in creating memorable characters Members Online. I feel like most of the time it'd be useless or it'd be overpowered. Another champion has 0 armor and 200 HP, so they are still 200 eHP. For example if I build ghostblade first, which has 20% armor penetrations, will the armor pen not kick in unless if I buy something with armor reduction like black cleaver. ti This Pantheon build is about combining everything this champion NEEDS and making you a total monster, from EARLY game till FULL LATE GAME! (Eclipse and Edge of Night) + 9 from Sudden Impact = 31 | 57% ARMOR PENETRATION, 30% ARMOR REDUCTION from Black Cleaver, 3000+ HP and insanely big sustain with the combination of your Eclipse and Elixir of Wrath lethality/armor pen -> get hp. In lower levels, the lethality is also lower. Lethality is generally aimed to assassins because Riot doesn't want ADC to start abusing the items. Armor pen cuts a % of their armor, lethality removes s flat amount. you would have to give lethality boots a significant amount of lethality to make it worth buying. If you reduced their armor by 30, they would have 0 armor, your lethality would do nothing, and you would deal true damage to them. (With a very low breakpoint around 80ish armor for LDR vs most Lethality items, though lethality items also have higher AD so it's probably functionally actually higher, and LDR has Giant Slayer so that's where the actual item-to-item calc gets messy. Lethality Effective Armor 50. So for instance, an enemy has 30 armor, and you have 100 lethality (not possible, but we're just talking numbers), they would effectively have 0 armor due to your lethality and you would do true damage to them. Lot of weird answers in this thread lol Lethality is a form of armor penetration that ignores a flat amount of armor based on level vs armor pen which ignores a percentage amount of armor. Something I dont know when to build certain items regarding the title. : Black Cleaver) works against all targets and affects allies' damage. Lethality is early and target-focused. Reply reply Only difference between current lethality and old flat pen is that there are more final items that give lethality, so its a viable stat to stack. Armor reduction is an effect that reduces the target's Edit 2: In malphite's case of being an extreme tank, if he built all AD to get to that 860 armor, there is only a 5% damage difference between 430 and 860 armor(90% damage reduction to 85%). if you have a darius with 100 armor. The original idea was to give 0. Armor 2. Reducing their armor also reduces the amount of damage reflected by their Thornmail. 6 - 1. In the lethality vs CRIT build, I'd highly recommend going CRIT every 1 lethality against a level 9 target 0. You can mouse the item to see how much lethality the item is actually giving in your current level. 10 flat pen vs 10 armor -> 110% to 100% EHP -> effectively ignoring 1/11th of their health Some adc like senna uses Lethality items like duskblade or yoomu. Overview. Artificer level 9 Collector will do more damage than bork in this situation, this is a fact. g: If enemy Sion has 300 armor, with 20 lethality the armor Sion has will drop to 280, not much. Armor pen vs Lethality, armor pen reduces target value by ercentagr while Lethality reduces a flat amount of armor. Lethality and Armor Penetration, while related, serve different purposes in combat system. So if an enemy has less than 136 Lethality is flat pen that scales with your level. 10. To maximize Varus' damage, you need to weave spells in between autoing. I know what they are supposed to do but when is the correct time to build said item. Flat armor pen = lethality (increases based on level). this essentially halves or almost halves the armor of most laners that dont have a cloth armor by then, making assassin and bruiser all-ins extremely potent. Lethality -> get armor. Dont bother caring about getting any pings on your items, lethality/armor pen is the way on Draven atm. Without the 15 flat pen you do 770 damage. LDR counters tanks because it's an overstat item in general, and because of it's passive which gives you up to 25% damage increase, which is much more than what you are getting from 30% armor pen. Assuming you apply all stacks of cleaver, the target then has 70 armor. Stacking it is strong but has major flaws in stacking multiplicatively. However-- I think serylda’s grudge shouldnt exist, Yes assassins should have lethality and the ability to oneshot anyone who doesnt build armor, they are supposed to be countered by armor and fall of lategame because base armor gets higher, but right now you can have eclipse and seryldas meaning you have over 50% armor pen and like 50 lethality on top of it, someone assassins I made the lethality Sivir mid guide back in like November since I thought it was a niche/different way to play her, while also doing a lot of damage. And Zed or Talon usually build it anyway. 400 armor pre pen gives 80% damage reduction, post pen it gives 74%. Armor penetration is a champion statistic that determines the amount of a target's armor that will be ignored when the user deals physical damage. Lethality is basically scaling flat armor penetration. Lethality is a critical mechanic in League of Legends that increases physical damage by effectively reducing an enemy's armor. Reply reply Top 3% Rank by size . They are 2 different things, and both still Armor pen and lethality isnt the same. Lethality is often favored by assassins and burst-damage champions aiming to quickly eliminate low-armor targets. The general rule is to build lethality vs squishies and armour pen vs tankier champs, but in general for any AD champ and especially assassins you need some form of %armour pen even if it's on top of lethality. You do 870 with 15 flat pen to a target with 30 armor. it gave you nearly 800 mr shield in Hi my name is xJustShadow, Gold 5, and i played Draven a lot just this season and Draven has been a lot to fun to play him and today i've experimenting that Full Lethality OR we called Armor Penetration with him are so strong and i was surprised with the results. 7 armor. r/3d6. As of today, when calculating the armor of the target, you first apply the %pen and afterwards apply the flat pen of the lethality. We’ll go over the other types in this next Basically, the way I see it, on hit is best against HP oriented people (aatrox, soraka) and crit is best against squishier targets. Lethality. %armor pen is better than lethality, even against squishies. %Armor Reduction (i. e. 77 arm pen. But there seems to be this consensus that LDR should be build 2nd every game because "LS sAid sO" without showing the math? Id say the 20 flat AD would outvalue the extra armor pen if the enemy is riding on base resistances. When you have an enemy who's abilities scale on armor, reducing their armor reduces their damage. Flat Armor Penetration is better against squishies and completely ineffective against tanks. Eclipse gives you 4% armor pen per legendary item and Lord's Dominik's regards gives you another 25 so a full playing on a friend's account I found an ap Jhin support. Assassins use it best, some adc's and fighters as well. Reply reply TWAN_on_da_Rift • Lethality IS Armor Penetration but scaling by level. The meta of MF and Lucian and Jhin with flat armor pen was a doozy. The point is that %pen should only out value flat pen into high resistence targets, not into squishy targets with no armor items. Say your target a) has 150 armor and target b) only 70. Explaining for magic damage-dealers: SCALING Lethality grants armor penetration based on your target’s level ⇒ your level I thought the point of lethality was to prevent snowball and to allow bot laners to stand a chance against high level AD assassins. With lethality, you get 60% of the value immediately and But it's still not clear that lethality is bad against high armor targets, moreso that physical damage is weak vs high armor targets, which you can't do much about depending on your champion. The reason Lathality looks strong is because you have someone like Talon with a Duskblade + Ghostblade jump on an ADC with low armor effectively setting his existing 30ish armor to 0 and dealing true damage on top of all the procs and bleeds and it will Let's look at a lvl 11 Kassadin, who has a very low base armor and very low armor scaling. ON hit vs Crit/armor penetration . Tutaj streamuje:https://www. r/leagueoflegends A chip A close button. i know this gives best armor pen stats but not really a Warwick item (in terms of tankyness) basically im not sure how lethality vs armor reduction works / and what to choose against which champions Edit: Nevermind, got my answer Let's say I build full tank, pure heavy armor, but the enemy build lethality items. Lethality is less gold efficient than % armor pen on high armor targets. . Extra side note: I think Eclipse is a viable mythic too due to the armor pen passive, however Duskblade's ability haste passive feels really good for Q spam. Despite the fact that the lethality to armor pen ratio increased on armor pen/lethality items, lethality was still bad because its effectiveness compared to armor pen was so low. You now want to buy a Riot increased the lethality to armor pen value because the effectiveness of lethality compared to armor pen was lower (1 lethality = 0. Lethality vs Armor Penetration Explained #GamingTips #LeagueOfLegends #LoLStrategy #Shorts #GamingShorts #LoLCommunity Armor penetration on the other hand is not flat but percentage based, which means that against very beefy champions you deal way more damage. Now, here comes a BIG problem: they are removing armor and MR shard runes. Lethality does stack and benefits greatly from % reduction. If you are facing against a mundo or anyone with a strong healing power then you are required to build a grievous wound items, gw is a debuff that reduces their Lethality works as a booster to flat armor penetration. Or is there are another calculation method for them how do they stack together? MPen items are also more expensive than Lethality ones in general. This is the one most important thing when it comes to choosing what to get. The opposite is true for abilities that have such piss poor AP ratios that it's better to take magic pen to amplify the damage you already have, like the case with brand's huge built in base damage on his passive. It's best to get things like Serylda/Cleaver for % Armor pen so people can't just stack armor and disable the increased damage we do if we would go more lethality items. Thanks guys, it was bugging the heck out of me when I was getting a mix of armor pen in % and fixed nr and I was forgetting the number in like 2 sec after doing the math. 7 arm pen 1 lethality against a level 11 target is 0. Obviously this is very beneficial when a target has a low amount of armor. Wit % pen combined with lethality you can keep some of it'S usefullness. There's lethality (flat armor pen) and % armor pen. like wtf? lol I thought lethality was just weaker armor pen because you start off with 60% and then it scaled up. I would assume the % armor pen applies first so you get more use out of the lethality right? Skip to main content. Mortal Reminder / Lord Dominics only gives shred stats (-35% armor instantly, no need for stacking) and extra dmg, but lack any onther bonuses . Combining % penetration with flat penetration is really good. Basically, lethality is strong earlier Does this mean that I must have an armor reduction item for my armor penetration item to work. But for flat magic pen, the number is always the same no matter what level. When is it better to convert your crit to on hit damage. %Bonus Armor Penetration (Last Whisper) is only effective against champions that build Armor. More posts you may like r/SkarnerMains. It has to do with 2 things: Lethality users have a set amount of burst damage and if you buy enough armor that they cannot kill you I am completely aware of the fact that LDR armor pen as a 2nd item will most likely be larger than the 12 lethality. So in the defense of specifically hyper scaling tanks , they can still be very tanky regardless, albeit it's ridiculous how much you have to put into armor, and how much gold value goes into it, to stay Lethality builds on adc's were viable since u could spam armor pen w duskblade collector and seryldas while the champions have an inherently high dps. Lethality Vs. 18. went on a journey to avoid lethality illaoi mid (ew) before this rude kayn No longer exists. Reducing Sions armor from 300 to 270 is kinda useless - reducing ashe’ armor from 50 to 20 makes you do almost true dmg to her The best way to reduce armor is with lethality and a little bit of % armor pen. Lethality-stacking (Duskblade/Prowler's into other lethality tools) isnt that much about damage but about the absurd utility of some lethality items. Armor penetration ignores a percent of the target's armor which makes it In general, armor pen becomes more effective the more armor the enemy has, because it removes a percentage of their armor. so they have 25 armor effective vs you, which is about 25% additional EHP as 1 point of armor is 1% more EHP. It is a scaling stat that starts out relatively small and builds throughout the game. Just stack armor pen cuz the early spike was crazy. Eclipse, Youmuu, Grudge deals insane damage for that very reason. tv/lewusTu mnie znajdziecieInstagram - https://www. Gamers still don't do math, so the name "lethality" stays to continue curbing that confusion. I thought that lethality was a flat number of armor reduction while armor pen was a percentage of armor reduction but I hopped in to a practice game and I had like 59 lethality and like 40ish % armor reduction but I had more AD with the lethality build then with the armor pen build but I still ended up doing more damage with the as an example. Effective Damage Multiplier 66. gg/qHujuvAgrG Most champions that have armor shred in their kits have it as a way to compensate how shit it would be to build armor pen/lethality for them. I just add that while lethality is bad against tanks, you can still buy last whisper item for % armor pen and it wouldnt be completely useless against them. ti Why Armor Penetration is underrated. I don't really know if you're saying lord doms is better than collector all around, but that just *vs short ranged comps you can rush Bloodthirster before LDR, both can work, Bloodthirster is better if there are lots of teamfights in midgame. Lethality is flat armor penetration making it really good early game when people are squishy/aren’t stacking a crit item with percent armor pen, is better than Serylda’s (i think that’s what it’s called) for adc and can be used against targets with more health/resistances. But, it only applies to YOU! i think i'm good at explaining thingsTwitch Channel:https://www. However, this trait is not very effective against champions that have high Lethality no longer scales with level and is a 1:1 ratio, 10 lethality is 10 armor pen. e. For the 2013 Mastery, see Lethality. I'm not disagreeing with you lol. A community for fans If you have 35% armour pen it will do damage as if they have 58. % Armor pen is just what the name implies. Additionally, aphelios gets a chunk of lethality from his passive and has insane burst combo potential for example with blue ult which makes him one of the best users of pen among adcs, but of course shouldnt sacrifice crit. Basically, Lethality starts at 40% value and scales up to 100% value by level LoL Lethality is flat, while Armor Penetration is based on a percentage. That means flat pen is EVEN STRONGER this next patch. The % pen being more or as effective as the flat pen in the scenarios where % is at its weakest and flat is at its strongest is probably an indicator that lethality needs either buffing or changing after 12. Usually they're melee champions that have to stick to targets and don't have a lot of defensive/mobility skills so they need to build defensive/mobility items to not die before doing anything, like Nasus, Garen, Olaf and Darius. X armor pen = X * (100/(100+armor-X))% physical damage increase. They tried to nerf early game armor pen which was kinda busted (even Bruisers did build brutaliser in the days). Lethality is good against targets with low armor values, % penetration good against those with high armor but also against low armor. However, this build is more forgiving for new Varus players, since the power is more concentrated in autoing and kiting. Thats the core build. Lethality gives Flat Penetration. I occasionally do it, when I play MF lethality. You are putting all your chips in eliminating low-resistance targets. In comparison, there's 5+ AD items that build lethality, 2 armor pen items and both options offer a range of build paths because everything stems from the same start item. Plus all the changes to the map bringing skirmishing supports to the top = MF's very likely to be broken. do note that lethality was only viable on adc's who had a built in crib or some other gimmick w Always wondered this. the 50% applies to the 100 first. If you call it armour pen people will build it against armour. Worthless against tanks, good against low armor targets. Back when it was called Flat Armor penetration, if a person had 100 armor and you had 20 Flat armor pen they would effectively have 80 armor. Now consider 12 lethality on a target with 150 armor, which means that an attack on Lethality is more effective on targets with less armor, so it benefits this purpose is well. Lethality is weak against armour stacking. **note: Against AP laner, I tend to opt for Hexdrinker after Berserker boots (before LDR) and When flat armor pen was reworked into scaling-per-level values, Riot also changed the name of armor pen to "lethality", to help make clearer the distinction between flat and percent armor pen. Input Armor Flat Armor Reduction Percent Armor Reduction Percent Armor Penetration lethality/armor pen -> get hp. and you have 25 lethality and 50% pen. As adc you can even go for sort of hybrid build and buy Infinity Edge for some crit. Edit: got the formula from wiki: Flat armor pen = Lethality x (0,6 + 0,4 * level/18) This trait is most useful against squishes. Lethality is weird, giving an (apparently flat) armor pen, meaning you would want it only if your opponent has little armor, meaning it's best against squisies, so it seems like it would be better for early game where as crit would be better late game once Left math here but TL;DR is that yes, each point of armor increases it by a flat amount of HP. This makes it especially potent against targets with low armor levels. zlol zvfuww nmbb cefnfx nlywop ppdnm pipt xgvozd iqb fuyqlm