Rules lite d6 Compatible with their bigger siblings. Let the rules find you in play. A. + only d6 + few possible modifiers (add or remove dice) - low numbers (5W is mostly guaranteed success) - clumsy 0W rule - possiblity to roll only 1d (which is boring :D ) Use this link with an RSS reader to stay up to date with I made Space Aces: TNG, a rules-lite sci-fi toolbox rpg for light-hearted romps through space solo, co-op & GM’d. io, the indie game hosting marketplace Light RPG rules for party favours and dollar store d6. The into the odd/cairn mechanics it’s based on work so well and this brings it into modern horror with ease. As such, it is the most All the fun of a fantasy game like D&D, but much more rules-light, and only uses d6's (natch). A fully automated MÖRK BORG character generator, class or class-less. Some "rules lite" systems are a reaction to some of the built-in, assumed standard operating procedures of the long-standing RPG heavyweights (primarily D&D and V:tM / White Wolf) moreso than they are a reaction to "too much crunch. FATE - a rules-lite system that has spawned a ton of hacks. (I also always have had a soft spot for Roll For Shoes but, like with Risus, with just enough rules to move things along. Featured in Dicebreaker as one of its top nine hackable games, this is a rules-lite system for a creative PDQ games use only D6's. Fate's Venture City would be a good match. Tiny Frontiers, a Tiny D6 game that is near the definition of rules light. So, grab a handful of d6s and let the fun begin! --Professor DungeonMaster Super Flexible Rules Lite Core Mechanic. They tend to be tighter rules. Skills and the like are meant to be sort of figured out at the table rather than the rules nailing everything down. It can be used in most settings with minor adjustments (there are rulebooks for other settings that keep the core mechanics with new equipment, skills, etc. Also said skills and equipment are open to interpretations: the players explains how they use it and the GM decides whether it’s legit. 100 Neon Skylines is a rules-lite Cyberpunk RPG which uses a simple d6 dice pool mechanic. The dice system uses a d6 dice pool that combines bonus dice for Aphelion Transit is a rules-lite Sci-Fi RPG which uses a simple d6 dice pool mechanic. So to speak! The You can shift the odds of the above results via rolling multiple d6 dice and picking the highest, middle, or lowest dice, etc. Like most nerds I love superheroes; it's a very unique genre bursting with its own weird tropes and traditions. Hi all! Rise finally came to V2! The new changes was inspired by all the feedback of the TTRPG and OSR community out there, thanks a lot everyone! V2 update: Knight: now starts with sword d6 Mercenary In combat, damage is typically 1 HP, though some weapons do 2 damage. Uses a d6, along with a deck of cards containing spell elements, actions, and components" 51 votes, 116 comments. It uses a permutation of the superlatively flexible rules-lite Freeform Universal d6 system. There are plenty of rules-lite games (and games that are light on rules) floating around out there. Drama points are also very Trek-useful. 2 is minor success, 4 is success, 6 is major success. Solar Blades & Cosmic Spells uses only D20's and D6's and employs a blackjack style roll-under-but-high mechanic to resolve throws. Can be OSR, DnD, or anything really. While simple, it is easy to bend to many genres and settings. See it GMed cca 3 years ago by its creator here https: White star, can't get more rules lite and simple as that Reply reply It has a more rules-lite and dramatic approach than the FASA or TFG games. AMA. WASTE OF SKIN. ↳ Rules Lite RPGs; ↳ Design and Development; ↳ Other Games; General Discussion; ↳ The Prancing Pegasus; ↳ Ye Olde Bazaar; ↳ Site and Community; Hello, I'm new to solo RPGs and tabletop RPGs in general. Skill rolls are Attribute + Skill vs. This is the second game that Silveclutch Games has put out in the last year, and we’re really excited to get feedback from the boardgame community. Right now, I've added the basic A ton of rules-lite systems seem to be OSR, which emphasize a "combat as war" approach. A rules-light generic system would work for this, if nothing more specific shows up. It was a good question; Savage Worlds is a solid rules-lite system with some nice mechanics. Characters have 3-5 stats that are either Poor, Average, or Good. D6-lite is a set of one-page RPGs that uses a single d6 die. Of course, players’ characters are also able to take My gaming group liked the Tiny D6 rules-lite system, but we wanted some extra options around combat, health & armor (using Soak tracks), using resources, and gear, all while trying to fit the streamlined nature of the original game. Right now, I'm running three different flavors of Tiny d6: fantasy (Tiny Dungeon), "Children of the Night" (SW Rippers meets World of Darkness), and a straight Castle Falkenstein adaption. Thus,in these core rules, there are no combat rules or So, for my home game which is PbtA/FitD based and very rules lite (basically, think of world of dungeon but with a FitD mindset), I am rethinking the dice mechanics. how many points you have in a language, native must be at least 5 points. It utilizes a simple roll-over d20 roll along with a d6 mechanic for richer resolutions, and a heat track World's Without Number is free and provides just a little more mechanical support than the truly rules lite games. What really makes one rules-lite, and what makes for a good rules-lite game? system I can imagine that still retains the "game" aspect of what you're talking about would be if we each roll a D6 and the higher roll wins. Combine them with Adventuresmith app and you're off to the races. 5e and 5e respectively. Characters and story are free form and narrative driven with very little prep required. (You roll a d6 vs. The game encourages players to explore imaginative worlds filled with heroes, villains, and a variety of mystical creatures. The premise is that if 0D&D one-line stats (HD, AC, Dmg, MV) are good enough for monsters, then they should be good enough for PCs too. While all the dice are the same (D6's), there are different types of dice in the pool which are interpreted The GATEWAY The Tabletop RPG is a Free, rules-lite, easy-to-learn, fast-paced, and universal d20 Roleplaying Game framework that is perfect for introducing new players to the hobby of tabletop roleplaying games. MicropenD6 or Mini Six: Generic rules-lite RPGs based on the classic Star Wars d6 system. By far my favorite rules-lite system, and you can play with like 3-4 d6 Reply reply redcheesered Some rules lite get it right like FATE Accelerated and many of the Tiny d6 companions. If you make extensive use of the lack of GM-die rolling, it could become even more rules light. D6 system that uses 3d6 for resolution, with one being a different color from the others. It toes the line between "rules-light" and "rules-medium", but it's still simpler than, say, D&D 5e. Heroic Tales is a rules-lite Fantasy RPG which uses a simple d6 dice pool mechanic. Not a GKG or Tiny D6 shill, but I do like the rules-lite mentality it brings to the table (pun both intended and unintended). Be sure to check it out! It's very similar to Tiny D6 (my second favourite rules-lite system), but at a fraction of the cost. ) So there is three aspects (long campaign, lite system, non-narrative) and it seems always one of them breaks. Hey guys it's Hankerin from Runehammer. Searching Drivethru for "The Black Hack" will turn up many. Genesys is a very neat system, but its 3-axes custom dice system alone is too much for most newbies in a one-shot. News and discussion of Necrotic Gnome's Old-School Essentials line of TTRPG products, core rules, campaign settings, and third party products that are designed for use with OSE. The Target is 14. (page number of current encounter +d6 = page number of the next encounter), the progress is 'saved' by a bookmark, and if you take the dustcover of, it looks just like a regular hardcover book (in Cooler concept for a full game system but still not all that rules lite. wyrm. My first RPG was a very rules-lite homebrew using only d6's. Something lets say you could play at a laundry mat while washing clothes. d6 pool based with opposed rolls and a couple twists like an escalating Tension tracker. For play with kids, teens, and adults. Like the title says, me and my partner Chris Visco (aka u/futurekin) have spent the last year and a half working on a free rules-lite RPG system called Open World. Thematically, it’s a blend of Star Trek and Hitchhikers Guide with a pinch of Ghibli. If a typical human is 2D in every attribute, representing the average, then Mythic d6, OVA, and Prowlers & Paragons are (super) heroic dice pool systems where you count successes. I have enjoyed both of those I'll second some of the suggestions for rules lite systems with which I'm familiar, and suggest a new one: Risus: I'd consider this the ultimate in rules lite games. Pretty high lethality, though, so YMMV Reply reply The Black Hack is another rules-lite D&D-based game with many spinoffs, but there's no comprehensive collection of them. Want to attack? Roll a d6. Vivid – a lightweight d6-based system targeted at cinematic, pulpy, low-prep adventure. The “rules” cover typically 60 to 80 pages, before any goodies like micro-settings, or whatever. If you’re willing to damage your psyche you can add a (differently Explore five rules-light tabletop RPGs that prioritize storytelling and quick gameplay, perfect for beginners and seasoned players alike. All it took was changing success from 3+ to 4+ and suddenly you have each die being a 50% change of success, and can use any even-sided dice type you like. grappling is commonly missing, as well as how long can one stay underwater, there usually is no magic system included not to mention any spells which is a problem if you want fantasy), sometime to the point when Ok, it has 3 Hearts (30hp), +2 on all stats, attacks twice with weapon damage (d6) and after being killed it will explode, dealing Magic (d10) damage in Near radius. The main differences between these four books are the setting information. I recently read a setting based on Year Zero and characters for it just seemed very lean and lacking to me. They move around to various places, have encounters and adventures, and more. Bulldogs! is a fun space opera game with a Fate Core edition that does all that work This involves rolling equal to or under your stat with a different number of d6 dice depending on difficulty. Rules-lite systems that belong in everyone's collection, and which haven't been named yet as I write this: Risus (always free, and only 4 pages. Characters in the systems are defined by a couple Attributes that have "poor", "average", or "good" as ranks. Reply reply Quest is the rules lite RPG I'm running atm and am loving it. I use the D6 Rules Essentials. If it’s something that has to do with your occupation, you add another d6. The actual rules probably fit on a page or two and can be explained in a few minutes. Survive This! Vigilante City would . If you know the trilogy so far, then the bespoke system gives you a quick and rules-lite route into the Matrix. Use ability score proficiencies instead of weapons, skills, saves, tools, etc. Extend Do Anything D6 for rules-lite TTRPG skills! Add Supplement To Collection Roll a D6 and meet or beat a 4 to get a yes answer. Rules-lite Earthdawn: The Age of Legend; the second part of the title nicely describes the This is an awesome dude, I have been a customer forever. Introducing the Questworlds System Reference Document (SRD), a roleplaying rules engine suitable for you to play across multiple genres. ) for your character. It basically means you could use it in any apocalyptic or post-apocalyptic setting you like. A small and solid game. Probably how to play as robots as well. All that creativity and table time really shines in The former being primarily a rules lite genre neutral game and the latter being the house system for the studio that makes Part-Time Gods (whose name escapes me just now). It uses a narrative-focused d6 dice pool system, where there is a pool of dice for all the players and for each character, and one pool Warrior, Rogue & Mage: a rules-lite d6 system . I decided to focus on reducing visual load by adding some breathing room between rules and cluster together the rules that are often used together. In fact it's almost impossible to prep for IaWA other than learning the rules or making your own oracle lists. I’ve been able to introduce it to my friends FKR games like 2400 and OZR are games I love that are the most rules lite. He's a great guy, and has a trillion hours at the table. D9 Games introduces 'Enlightened', a rules-lite Any recommendations for a rules-lite system? Systems that are free/low cost and with pregen characters would both be a huge bonus. ST had some rules for how many successes were needed for easy/med/hard tasks or how to resolve opposed tests. Post by capi3101 » Anyone know of a pocket RPG that is rules lite that requires very few dice but isn't totally make up as you go. ) 2 posts • Page 1 of 1. This fantastic little gem was created using the Open D6 Both lightweight rules with very little to remember/record for your characters. I also recommend Super-Powered Fate to anybody and everybody who plays Fate. Fantasy AGE is my go-to introductory / rules lite / rules medium fantasy game. Player facing rolls makes it friendly for solo play as well. So, a lot of it can be expressed as items, such as a few spells in your spell book, a magic sword, or finely crafted armour etc - but as importantly imho rules-lite games are an overreaction to rules heavy games, rules-lawyers, and fear of having to learn new systems. com) with contributions from Michael Taylor, Commander Cody, and Wesley Bruce. The system is a very simple d6 die pool based on cat traits (tail, coat, fangs, claws, face) evens being hits, odds being misses. If you want to do something (and it’s humanly possible) you roll a d6. true Supers feels like Washbourne took a few fundamental liberties with the D6 system in the service of making a game highly optimized to the genre it’s imitating, while still strongly resembling D6. " For example, I've played Tiny D6 quite a bit. , each Descriptor would be only half as effective. You could hand a newb the PC sheet and tell them to count up their dots in an attribute like Phsyical and an ability like Brawl and simply roll that many D6's. Rules To my mind, the fast, elegant EZd6 rules allow the game to be more immersive and intuitive—more like watching a movie than playing a TTRPG. I wouldn't wait for it Tiny d6 uses a 2d6 system with 3d6 if you have advantage. true. Yeah for me I flip flop on whether Traveller or the fanmade Revised, Expanded and Updated SWd6 rules are the best d6 rules. Released in 2013 and last updated in 2017, it was developed and written by Andrew Domino (www. Mini Six is a simple d6 dice pool system based on the original Star Wars RPG by West End Games; this version is generic with lots of advice about adapting to Searchers of the Unknown is a one-page rules-lite OSR system which does away with the classic attributes. There are a lot of great D6-only systems, but "best" is pretty narrow, so I won't list all my favorites, just those that have stood the test of time. The other simple D6 rules I can think of are the "tiny" series, but I haven't played any of them so I can't speak to how they run. you phrase any action you want to take as a question Extend Do Anything D6 for rules-lite TTRPG skills! This short supplement demonstrates how to use Do Anything D6 to replace the skill system of any class-based tabletop roleplaying game!. This system allows for any theme or setting, from Fantasy to Cyberpunk, from Horror to Noir, or whatever your imagination can create. Definitions of rules-light differ greatly. You try to get under your stat. Ubiquity always felt to me like a natural evolution of what was once D6 Prime (also called D6 Legend). They have long lists of traits, and I don't think there's a summary list anywhere. originally stood for F. Your characters may go mad, may appear to go mad or may die. I'm assuming you want a system that doesn't use traditional combat initiative rules, instead going for a more freeform PbtA-style game. Various genres are covered with genre-specific rules, like zombies only being defeated by head shots or Freeform Universal does not descend from the WEG D6 system; instead its core arguably traces back to the Oraculum RPG from the old Forge forums, augmented with Fate-like Aspects/Descriptors of characters but without requiring Fate/Drama points to invoke; the F in F. It's got a nifty and easy resolution mechanic and only uses one roll to hit and do damage. Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written 3×5 notecard, and easy to understand and teach rules, Tiny Wastelands is here to be your rules-lite waypoint on your lonely apocalyptic road! Ubiquity, D6 and OVA. Fantasy d6 Core Rules - Fantasy d6 is a rules-lite solo RPG where you play as a young dungeoneer who is beginning their career in dungeon delving. Castle Falkenstein: A card-based system that reflects its genre. I consider Cinematic Unisystem to be in the more rules-heavy end of rules-light, and it works wonderfully well for Star Trek. I’ve heard people compare Savage Worlds to GURPS because of its point-buy advantage / disadvantage stuff, but some elements, like the exploding dice and “cinematic” focus, remind me a lot of D6. Normally the range is from 3d6 to 6d6. Just 15 pages of rules. The very lightweight mechanics games can be boring on the math side of things and often lack particular rules that are useful (e. T. The player with initiative selects a drop zone from the mission map. 5 is minor failure, 3 is failure, 1 is major failure. I suggest adding rules-lite Freeform There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, and their many variants in the Game Download Library area below. D6 Space is West End Games old "Star Wars D6" game with all of the licensed Star Wars names removed. Included with this doc are two sample thief-style class implementations! I've realized that something rules lite would work far better. Also, the Perks/Quirks mechanic makes it just a A conversion of solo play rules for Mörk Borg into a playable game. It's a relative of the D6 system so if you want something slightly more complex, go for the already-mentioned Mini Six. It has high compatibility, while trimming down most of the unnecessary stuff. Combat rules are the following: "If you fight any creature you meet, you will die. 12 votes, 26 comments. Cat magic is a thing, and based on Wick using it to explain the odd and incomprehensible Also, only one save, S&W style, but you could turn it back into five if you wanted - just use the WB:FMAG optional rule for restoring the saves. Permutations in other genres include Equinox for space sci-fi, Neon City Overdrive for cyberpunk, and other hacks. Simplify Genesys' 3-axes narrative dice system down to a 1-axis d6 system though and you arrive at the oracle in rules-lite Freeform Universal. Shields are light weapons and can be used as an off-hand weapon for two-weapon fighting. Set in a realm where magic and technology coexist, players take on the roles of For those ages you could go with the rules-lite Earthdawn: The Age of Legend fantasy RPG. Probably not necessary, though - with the compression into a d6 throw, the numbers become mostly the same, and OWC already has things like the Fighter getting a +1 against poisons. Very lovecraftian. Space Aces is a rules-lite campy, happy, sci-fi rpg that fits on a business card (if you have good eyesight). A 1d6, extra rules-lite tabletop engine made for quick one-shots then rolling a d6 to determine an aspect of their character. If you want to go on the super rules-lite side of things, Risus or Freeform universal are two really good options. g. I'll have to review my NDA if you want to know more, but I think I'm allowed to say I don't recommend it in the state I tested it. It uses a Cthulhu Dark is very rules-light (1-4 pages depending on how you print it), and very narrative. I don't really enjoy that style of play, I like the balanced combat encounters of D&D and Pathfinder. In the heavy tech meets low-life world of BETA RED, the lines between man and machine have become blurred, from the sleek new • universal • rules-lite • long • live-action • online • supplement • preview • wotc-d20 • world • genre • open-license • horror • modern It is recommended for 5-7 players. tiddlyspot This thread is archived New comments cannot be posted and votes cannot be cast comments but there is no mention anywhere in the rules of a penalty for using an off-hand weapon, and no mention of what dual wielding actually does for you - does it mean your attacks always add the Dungeon World: is a more narrative version of D&D. They all share the same rules. If you do play this game, please let me know what you think, any constructive feedback is always appreciated and of course ratings and reviews are helpful! More information. I'm looking for a rules-lite RPG that has a post-apocalyptic theme. Most everything is handled the same way WEG d6 Star Wars is hard to beat, the only one that uses just d6 and supersedes it is Traveller. Five Torches Deeps: is an old-school inspired version of 5e. Your attack is a Do Anything D6 Skills. Combat is split into alternating rounds and players roll for initiative. When you roll The rules includes all the basics for D6 gaming (using the D6 classic system), character templates, magic rules, equipment and some basic monster stats. One of the dice in the pool is always the "drama die". " Not as "rules lite" as some other games, but it has a system that is easy to grasp, easy to use, and applicable to many different genres. capi3101 Posts: 4 Joined: Sun Mar 21, 2021 6:59 pm Location: Oklahoma Gender: Microlite20 Pocketmod Index. User summary: d6-lite presents a series of genre-specific implementations of a super light-weight role-playing system that combines a single D6 roll with action tables. Generic, rules-lite, skill-based, with some class-like restrictions I haven't actually played D&D in some time, and the more homebrew I write up the more I feel like maybe I should move to a different system that's already closer to what I'm looking for. I've had players bounce off of the Cypher System for similar reasons; albeit some of its rules aren't so lite. All you need to play are a variety of d6 (3 of one size or color and 6 of another size or color), paper, pencil, a couple friends and your imagination. Or, yknow, Sprawlrunners, thats even more rules lite than Interface Zero Reply reply A very light system that requires only some d6 to play, with a nice way to create scenarios and factions entwined to the character's background. Remove the minus-ten-divided-by-two ability score system, just make your ability scores your modifiers. pdf), Text File (. Declare an action, and roll a number of d6's based on your skill. you roll a pool of six sided dice and a pool of six sided dice of a different color, remove any pairs between the two pools and then see what the highest number you rolled was. Super Flexible Rules Lite Core Mechanic. There are rules-light hacks of the above for other CoC offshoots, eg Cthulhu Dark Green for a minimalist Delta Green. it's a free generic rules light system with the main selling point of the oracle you consult whenever there's dice to be rolled. Difficulty. ↳ Rules Lite RPGs; ↳ Design and Development; ↳ Other Games; General Discussion; ↳ The Prancing Pegasus; ↳ Ye Olde Bazaar; ↳ Site <article> <section> Theme and Setting Easy D6 is a versatile tabletop roleplaying game that blends classic fantasy elements with modern storytelling techniques. Fudge Lite is a rules-light generic RPG that uses natural language to describe character traits (fair, good, great, etc. Fast to play, learn, and teach. Some universal RPGs are more successfully universal than others. Feedback appreciated! The game is inspired by other contemporary rules-lite, flavor-heavy games like Mörk Borg and Lasers & Feelings. I can't tell if the goal was to cover all the games that use only D6's or not, but if it was we're missing a few thousand of them including Traveller, PDQ, BESM, OVA, GURPS Cthulhu Dark: one stat, d6 dice pool construction, investigating whatever Lovecraftian horror you feel like. Has an SRD (OGL or CC) Polyhedral FATE - the most original of all FATE hacks (CC) VitalRPG - a lightweight versatile d6 system (CC) Wushu - an awesome cinematic game that uses d6 pools (CC) YAGS Yet Another Game System - a generic system (GNU) There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, and their many variants in the Game Download Library area below. All you need to play are a variety of d6 (3 of one Discussion and Reviews of rules-lite tabeletop RPGs (games like Microlite20, The Black Hack, etc. 6 = "Yes, and5 = "Yes"4 = "Yes, but3 = "No, but2 = "No"1 = "No, and A 1d6, extra rules-lite tabletop engine made for quick one-shots. Personally I don’t think it’s that deadly as in complete dead but players can go down in combat fairly regularly, which i actually think is quite exciting. Set up the killzone, then randomly determine one player to have initiative. MASS OF SKIN. Just 3 types of rolls with d6. To sweeten the pot, many rules-lite games can be had for free. It streamlines character creation quite nicely imo and is easy to learn with little prep required Party First might be up your alley this time of year. feel free to get in touch. The rules are simple enough. _____ "An easy to start RPG about little magician creeps who don't One of the biggest hurdles for me was accessing the rules at the table. E. dominowriting. Tiny D6 has separate rules for each genre. I found that a lot of rules lite systems try to cram all their rules onto one or two pages in an attempt to show that the system is compact. A rules lite solo-play TTRPG. The core mechanic of rules-lite Freeform Universal translates any descriptions into dice pools via simply tallying advantages and disadvantages, meaning that you can create characters by simply describing them, and the core mechanic gives those descriptions mechanical weight. I'll be adding the D6 rules from the West End Games Star Wars Roleplaying, Second Edition, Revised and Expanded, for both ground combat and space. It requires zero prep. The rules fit on one sheet: game mechanics on the front, character creation on the back. WIZARD DUELS RPG- A rules-lite, unpredictable d6 RPG with improvised spell effects from elements and components drawn from a deck of cards. In addition to the above endorsement for rules-lite and superlatively versatile Freeform Universal, But it's also proven VERY easy to adapt, and FAST. By entering into dungeons to defeat its many monsters and to reap their spoils is how you hope to make your living. ICRPG, is a rule lite system, that doesn’t need players to read a bunch of stuff. Maybe in session 20, the GM pulls out the "castle building" subsystem. QuestWorlds is a rules-light RPG system that facilitates beginning play easily, Beta Red Quickstart - BETA RED is rules-lite cyberpunk Roleplaying Game that aims for high risk, high reward by using a unique d6 dice pool system to meet or beat an action’s Target Number, letting the rule of cool dictate the day. Plus, I just love the games made with it. Or rolling 1d20 with a DC of 1 0 (add +5 to your roll for advantage, subtract 5 from your roll for disadvantage) instead of rolling 2d6. As far as Tiny d6 goes - it's a good I think the game was pretty rules-lite. And the other big type of rules-lite system This cool d4 based game is the brainchild of Lex Bobrow, better known as Titanomachy, and it’s a full game creation engine. 3 stats, d6+Stat vs. "Fighters get +2 to Strength and Constitution" is very easy. Simplifying the two-axis narrative modifiers down to one axis results in the d6 results chart from the rules-lite Freeform Universal RPG 6 = "Yes, and" 5 = "Yes" 4 = "Yes Rules Lite - Comparing EZ D6 and RIUS: The Anything RPG . Mini Six or OpenD6 would work for this, though it's more genre independent than a fantasy game (though there is D6 Fantasy for exactly that purpose). GM determines opposed roll, higher roll wins (you win, whatever you were doing succeeds). Find physical games tagged rules-lite and Tabletop like DURF, Cairn - First Edition, Cartograph - Atlas Edition, Electric Bastionland, Caves & Catacombs on itch. The games in the system are typically one-page systems published as PDFs. D6 Fantasy is a standalone ruleset for running a D&D type game with the D6 Skill checks are resolved during six-sided dice, with the number of d6 rolled and overall result depending on the characters’ attributes and the difficulty of the test. Instead of beating a target number using d20 + modifiers, roll less than or equal to skill + STR, DEX, or MIND. Allows sharing of generated characters and local editing so that you can use the character in actual play. I'd say the games listed above have large enough fan bases, and have sold enough products, to count as the "best" D6 systems. Buggz Design your sandboxes and downtime rules accordingly! And as a DM be very careful about ever allowing modifiers to stack past +2: this can easily break the game. Both are in my top three rules-lite games, but Tricube Tales edges out Tiny D6 for me due to several factors. My personal faves right now are Knave 2e and Cairn (also free). The various FATE suggestions folks have made have all been great so any of those would do too and I would add Frontier Spirit which deals with spirit callers on a newly colonized world, and Transhumanity’s Fate, a FATE conversion for Eclipse Phase. Otherwise you can pick and choose Not only do you get aslightly more robust rules-lite system, the game and all of the micro-settings are free!!! It's an incredible game that doesn't get enough love. For me, whether rules lite or not, the best long term character progression comes from things achieved in the fiction of the game, especially if it is a more older school ‘emergent story’. Prowlers & Paragons especially with the Blood & Justice supplement would work very well for this. I was originally planning on During character creation, you assign the numbers 4, 3, and 2 to the stats Body, Reason, Composure. Which game you'd look into depends on your flavor of fantasy: D&D like high fantasy / Light fantasy => Questers of the Middle Realms. Posted by This is a very flexible rules-lite role playing game which uses a d6 dice pool and skills. VSGMR is still available online and worth checking out as it is an The core rules are definitely lite and based on d6 pools. If beneficial Descriptors add to a d6+d6 result etc. After that, they choose a name, roll another d6 or two to determine that genre's resource, and they're ready to play! Can anyone recommend a good one? Ideally, I am looking for one with psionics, and possibly alien race character rules. Personally I would suggest looking into ICRPG as a fast playing rules lite d&d game. Combat involves rolling to hit and then rolling for the hit location. 51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF). D6-2= 17% Chance of a Yes D6-1= 33% Chance of a Yes D6= 50% Chance of a Yes D6+1= 67% Chance of a Yes D6+2= 83% Chance of a Yes If you want to add an "and" or "but" modifier, roll a second D6 and a 1 is a "but" and a 6 is an "and". I was also a playtester of the officially licensed Fallout RPG beta. , the first two letters of which stand for "Freeform" It uses a d6 dice-pool system with random-roll character creation including 100 mutations (1000 in the published version!). Microlite20 and M20 Fifth: Condensed versions of D&D 3. It uses a pool of d6 of two different colors, one is the positive die and the other is the negative die. These files can be downloaded without creating a membership on this site. With a rules-lite system, there are fewer express actions, and thus, players are more encouraged to think creatively. Asking what is officially considered rules lite is going to be heavily opinion biased. Amazing Heroes is a fantastic rules-lite system that would handle this just fine. ) In the Rules Lite Space Opera? Thread starter smarttman; Start date Dec 5, 2010; Tags recommend rules light space opera Kill Team Lite Rules - Free download as PDF File (. Which tends to result in a lot of explosive sneezes However, is it the right fit for rules-lite. The game features a d6 dice pool mechanic, player facing rolls, narrative wound system, and an open magic system revolving around runes. Having a distillation of the rules at your fingertips is a lifesaver. But to capture the same number of categories, you could theoretically extended it down to 2d6 and up to 8d6. I think I gravitate more towards Traveller because the character creation is so awesome and unique. Derived from the old Star Wars d6 game. txt) or read online for free. This bare bones system provides Looking for the Free Microlite20/7x/8x/2020 Rules Downloads? There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, Aphelion Transit is a rules-lite Sci-Fi RPG which uses a simple d6 dice pool mechanic. Which rules-lite TTRPG fits this criteria? -d20 system (ideally) -Little to no resource tracking beyond hp and gold -Magic is an option and ideally is determined through rolls rather than being complex with charts and pages of rules -The conventions of fantasy genres Hyperspace D6, a streamlined, actually rules light fan version of the WEG SW d6 (which is an awesome game but not exactly rules light). If you want ideas for quests/areas etc. You assign two points to the skills Combat, Lore, Endurance, Eloquence, Notice, Mending, Occultism. I have been in the DM Scotty cult for years. Characters are created from 4 small lists of skills and equipment. Fighters increase this damage to d6 bludgeoning and can choose Drive Back as a shield bash's critical effect. There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, and their many variants in the Game Download Library area below. (it's like asking how dark grey has to be to be considered black) Rules lite to me is when a game goes out of their way to be simple. With the right setup, GM, and worldbuilding, it's tremendous It’s a great rules lite game for a fast-paced campaign but also makes for a great stepping-stone into heavier rulesets. Mini Six: Uses d6 for everything. game player-facing and the GM's role almost entirely creative rather than bogging them down in significant amounts of rules arbitration—all using just a few D6. U. I recently felt the urge to find a rules-lite system for playing superhero games. Most of the space opera games I find seem to be lacking one or more of the things I'm looking for. d6: The core "roll #d6 above a difficulty" mechanic proves a versatile way of resolving nearly every situation. The basic mechanic for resolution is to gather a pool of d6 based on a combination of Hi r/tabletop, my name is Tom Panico, one half of Silverclutch Games. THE best system for newcomers in my opinion. The core mechanic builds d6 dice pools as tallies of pertinent character descriptors and situational conditions, so generating a character can be as quick as describing her/him with one well-crafted sentence. A rules-lite RPG does not necessarily mean the GM is unprepared or that there is no narrative objective - unless you're thinking about something like Lasers and Feelings. Evens good, odds bad, higher numbers better than lower. The 10-year Second Edition is out this summer and the creator has specifically said there will be generator tables for creatures, plants, reagents, and NPCs among others. ~40 pages (HTML). We don't like that A d6+d6 roll has 11 possible sums (2 to 12); which of the 6 Freeform Universal outcomes gets only 1 of the 11 d6+d6 sums? Regardless, d6+d6 would produce a bell curve which favors the central "but" outcomes. . It's a stand alone complete game. Shadow of the Demon Lord: the core game is really light and intuitive, but it has a ton of class options, which might make the game more "Crunchy" than you want it to. Additionally with the D6 complication core mechanic, every single roll can come with an added cost or benefit. You are only rolling 1-3 d6 at a time, but it has a neat way of treating stats, skills, etc. The PDF is in A6 format which fits really well on a phone, so the pages are quite small. These traits tend to confer advantage on certain rolls. Status: You can add any house rule, for instance, adding hit points. I'm very familiar with RISUS but just beginning to read reviews and watch game play online of EZ D6. ) The game is designed to let the mechanics fade into the background and allow the players to focus on playing the game. Simple stats + d6: 1-2 hours: Easy: Dread: Horror: Jenga tower tension: 2-3 hours: Very Easy: Lasers & Feelings: Sci-Fi: Top 10 Rules-Lite TTRPGs for Quick and Engaging Gameplay; Rules-Light vs. those teams, alongside their free online rules, a killzone – 30" x 22" game board (unless otherwise specified) and terrain – a measuring device in inches, 10 six-sided dice (D6), tokens and markers. _____ "An easy to start RPG about little magician creeps who don't quite have control over their spells or where they come from. They are both much lighter than D&D though you would want to get comfortable with their character creation rules so you can help them create fantasy characters (the bonus being you can play almost any genre using these same rules). genre postapocalyptic scifi rules-lite long A post-apocalypse RPG based on "The Road Warrior" and other films, set in the 24th century. WEG Star Wars (Star Wars d6) is the 2nd best Star Wars game I have ever played, but apparently falls apart if there are high-powered Force users in the party. You roll two d6 every time you roll unless you have a specialty in one the skills, in which case you roll three. View all by squidhead The mechanic is a simple dice pool of 1 to 9 D6 based on the situation and the character's skill, abilities, and items. Items here: The House Rules Compilation: Everything below in one PDF download. The D6 system certainly can support a Peter Parker-sim that includes activities like taking photographs and coming up with excuses to leave social An upside to rules-lite games is that they are easy for everyone at the table to grasp so you can jump right in. Actions are resolved using a "best roll" dice pool system, dubbed the "Icon" system. (d6 which I I am designing a rules-lite narrative TTRPG for my gaming community that is borrowing ideas from a number of other systems including Freeform Universal, Forged in the Dark, Fate, Core Micro and even some lighter weight trad systems like What’s Old is New and Savage Worlds. I got everything I want from Tiny d6 in a DTRPG sale a while back so I'm not on board for this one but just want to say that Allen is a game industry stalwart who's been in it since the old days and that BoH has always done right by me and I have literally dozens of bundles from them. MICRO BORG D6. Enlightened Playtest. Add a modifier from -2 up to a +2. REUP is an improvement, but the book is huge, navigating it can be cumbersome when you're at the table. I'm working on a simple system that uses the age old pool of d6 for certain effects and results the only modifiers being adding more dice or increasing the die (ie: d6 to d8) because I've noticed people HATE doing math, even simple math, but if you have a success/failure system is simple enough most people can enjoy it and it's crunchy enough to The Matrix tabletop RPG, which is entirely unofficial, details agents and machines. One idea could be a system that starts lite (Risus level lite!) but over the campaign becomes more and more complex to support the different things players want to do. You roll a number of d6's equal to attribute (1-6), keeping the best die and adding skill (1-6). G. The D6 system is definitely rules-lite and easy to GM. Double D6 & Advanced Double D6 but I wrote those so would suggest The Black Hack as an excellent alternative—the first edition I think is a bit more intuitive This is a d6-only substitute for attack and skill rolls in Microlite20. There are 5 pages of game rules, 3 pages of rules It’s “rules-lite” (rules reference fits on a single page) three roll under stats, roll damage (no roll to hit) and a stress -> fallout mechanic. Numbered Works. To play, all that is needed are these easy-to-learn rules, two 6-sided dice in different colours, a pencil, Mythic D6 supports this well. " That FFG Star Wars game uses the Genesys system with its two-axis narrative dice modifiers. I just released an update to my free rules lite fantasy RPG Mythiria. Solo/co-op/1on1 modes (I live with my GF who is Japanese so it would be a bonus if the game has Japanese support). D. It's super rules light. SUPERS! seems to be the one I am leaning toward, but the lack of movement rules are throwing me off a bit, and is that the kind Preferably D6-based (although this isn't absolutely required) Rules light (No more than about 5 pages of rules) Some crunch (Ideally I'd like separate Attributes and Skills rather than just generic "talents", and I'd love combat to have some depth to it, like a wounds system or similar) Good for long campaigns Ignoring for a second that I think OD&D and B/X are actually quite rules lite, I'd suggest that Diogo Nogueira's "Old Skull" games are actually great for longer campaigns, and the rules are greatly simplified. The rulebook is only about 30 pages because of the extensive play examples. D6 Fantasy - is a free game based on open d6, a less complex system that uses only d6 dice. I have tried Traveller, but I have a VSSRs core is the versatile and as the name implies, simple, Very Simple Generic Miniature Rules (VSGMR). Maze Rats is a rules-lite OSR style game that uses only d6s. for me it's Freeform Universal. target resolution mechanic, minimalistic metacurrency system for taking over small bits of narration or pushing certain Scum and Villainy is the best Star Wars game I have ever played - for Han Solo / Mando / Outer Rim Shenanigans values of "Star Wars". Hopefully it'll help solve certain combat-related issues on the MUSH and provide the actual ruleset in situations where they are needed (I know that not every scene uses the D6 rules). This is a rules lite, d6 based system that could be run with or without a GM, but probably is a lot more fun with at least one other player. The game is inspired by other contemporary rules-lite, flavor-heavy games like Mörk Borg and Lasers & Feelings. For something more fantasy focused, definitely check out Trophy Dark. u/itsthatsimple0, . House From the tabletop madness of DM SCOTTY crawls EZD6! A rules-light D6 RPG system that puts creativity over complexity, but delivers a suprising amount of variation and mechanical wiggle. I know of two generic rules-light RPGs that would fit this requirement: Fudge Lite and Freeform Universal. Player facing rolls makes it Neon Skylines is a rules-lite Cyberpunk RPG which uses a simple d6 dice pool mechanic. It's kind of RPG-lite, in that there isn't a ton of depth (skills, background, etc. Link. Actions are resolved by rolling a d6 and comparing it to the relevant stat. I pretty much consider SW rules medium, but with the expanded super power buying at character creation in the Supers Companion, the game almost feels too heavy to be lite. nvp aof dzmfoyh mdnjmwn bvbbr lvfh qehyt nrjdm bwz dxvv